Keno Rules
The word
"Keno" has French or Latin roots (Fr. quine five winning numbers,
L. quini five each), but by all accounts the game originated
in China over 2000 years ago. Legend has it that the invention of the
game saved an ancient city in time of war, and its widespread popularity
helped raise funds to build the Great Wall. According to one source,
results of Keno games in great cities were sent to outlying villages
and hamlets by carrier pigeon. Eventually, Chinese immigrants introduced
Keno to the West when they sailed across the Pacific to help build the
American trans-continental railroad in the 19th century.
Keno is similar to lotto games, in that players have a card or ticket
with numbers that are selected in hopes of matching the numbered balls
that are drawn during play. Early Keno games looked for a match of five
numbers to win. Some Keno dealers used a large jar with a long, thin
neck to tumble the balls. The neck was just wide enough to permit only
one ball at time to flow, thus eliminating any argument about which
number was drawn. For obvious reasons, this jar was called the "Keno
goose".
Game Play:
First, players must purchase a Castle Keno ticket. To buy a ticket,
place a $1 chip in the circle marked �Place Bets� on the Betting Board.
None of the betting options can become active until a ticket is purchased.
Next, players try to predict which numbers will be drawn by marking
from 1 to 15 of the numbered blocks (�Spots�) on the wall. To mark a
block simply mouse over the block and click it. The block will change
color to indicate it has been marked. As you mark each block, the Spots
counter at the bottom of the screen will increment. (Note that it is
possible to mark more than 15 Spots, but the numbers can�t be drawn
until the number of Spots is reduced to 15 or less). To remove a mark,
just click on the block and it will change back to the original color
(and decrement the Spots counter).
There are five betting options in Castle Keno. Each option requires
a certain number of Spots to be marked before it becomes active. As
you mark Spots, the buttons for the options will light up when you have
satisfied their minimum and maximum Spots requirements (see Betting
Options below).
When you are satisfied with the arrangement of your Spots, click the
desired betting option on the Betting Board to start the game. Twenty
rocks will be hurled toward the Castle, striking different numbered
blocks at random. As each rock smashes a block in the wall, a flag will
unfurl to display the corresponding number. When a number you marked
on the wall is struck by one of the rocks, that�s called a �hit�.
After the final rock has found its target, the player will be paid
according to how many of the rocks hit marked blocks based on the payout
table for the chosen betting option.
BETTING OPTIONS:
Our Keno game is played with a traditional 80-numbered ticket and
a draw of 20 numbers whose function is similar to a standard lottery.
The ticket is sectioned into a two halves, with numbers 1-40 on the
top and 41-80 on the bottom. We've added a fun twist to the game by
presenting the ticket as a Castle wall, with the 80 numbers painted
on granite blocks that make up the wall. Instead of drawing balls to
announce winning combinations, we use a rock thrown from a catapult
to hit the block corresponding to each number drawn. Will the rock smash
the blocks you selected? It�s fun to watch the wall crumble as you find
out!
The five different ways to bet on a Castle Keno ticket are:
- BET
- BET AGAINST
- HIT ALL
- HIGH ROLLER
- TOP OR BOTTOM
Click on one of the links above to see a betting option�s description
and payout table. After each game players may choose to stay with the
same spots they played in the last game (by clicking on RE-BET
button), or mark new spots on the ticket. Different betting options are
enabled as you place your marks, however you may not mark more than 15
spots on any one game.
BET
The BET option is enabled once you
mark at least one spot on the Keno ticket. (When you click BET,
the game starts - so don�t click it until you are finished marking
your numbers.) You can mark up to 15 of the 80 possible numbers, but
no more than 15. You are paid if one or more of the numbers you marked
is smashed by a rock from the catapult. When a number you marked on
the wall is struck by one of the rocks, that�s called a �hit�.
Let�s say you mark 7 numbers. If any 4 of those 7 numbers get hit,
you are paid $5. If any 5 of those 7 numbers are hit, your payoff is
$20. If 6 of the 7 numbers get hit, it jumps to $250, and if you hit
all 7 numbers, you win $2000!
The following is the Bet option payout table for a $1.00 ticket. The
way to read the table is as follows:
Mark
1 |
Hit |
Payout ($) |
1 |
3 |
|
Mark
2 |
Hit |
Payout ($) |
2 |
6 |
1 |
1 |
|
Mark
3 |
Hit |
Payout ($) |
3 |
30 |
2 |
3 |
|
Mark
4 |
Hit |
Payout ($) |
4 |
90 |
3 |
8 |
2 |
1 |
|
Mark
5 |
Hit |
Payout ($) |
5 |
300 |
4 |
11 |
3 |
3 |
2 |
1 |
|
Mark
6 |
Hit |
Payout ($) |
6 |
500 |
5 |
60 |
4 |
5 |
3 |
1 |
2 |
1 |
|
Mark
7 |
Hit |
Payout ($) |
7 |
2,000 |
6 |
250 |
5 |
20 |
4 |
5 |
|
Mark
8 |
Hit |
Payout ($) |
8 |
3,000 |
7 |
350 |
6 |
50 |
5 |
6 |
4 |
4 |
3 |
1 |
|
Mark
9 |
Hit |
Payout ($) |
9 |
5,000 |
8 |
1,000 |
7 |
80 |
6 |
15 |
5 |
6 |
4 |
2 |
3 |
1 |
|
Mark
10 |
Hit |
Payout ($) |
10 |
8,000 |
9 |
1,000 |
8 |
300 |
7 |
50 |
6 |
12 |
5 |
3 |
4 |
1 |
3 |
1 |
|
Mark
11 |
Hit |
Payout ($) |
11 |
10,000 |
10 |
3,000 |
9 |
800 |
8 |
80 |
7 |
20 |
6 |
8 |
5 |
5 |
4 |
1 |
|
Mark
12 |
Hit |
Payout ($) |
12 |
12,000 |
11 |
5,000 |
10 |
2,500 |
9 |
250 |
8 |
90 |
7 |
30 |
6 |
3 |
5 |
2 |
4 |
1 |
|
Mark
13 |
Hit |
Payout ($) |
13 |
15,000 |
12 |
8,000 |
11 |
2,500 |
10 |
1,000 |
9 |
200 |
8 |
40 |
7 |
5 |
6 |
3 |
5 |
2 |
4 |
1 |
|
Mark
14 |
Hit |
Payout ($) |
14 |
18,000 |
13 |
8,000 |
12 |
4,000 |
11 |
1,500 |
10 |
800 |
9 |
150 |
8 |
20 |
7 |
10 |
6 |
4 |
5 |
1 |
|
Mark
15 |
Hit |
Payout ($) |
15 |
20,000 |
14 |
10,000 |
13 |
5,000 |
12 |
2,000 |
11 |
1,000 |
10 |
300 |
9 |
100 |
8 |
20 |
7 |
5 |
6 |
2 |
5 |
1 |
|
BET AGAINST
BET AGAINST is enabled once you have
marked at least 8 Spots on the ticket. With this option you are betting
that none of the numbers you mark will be hit by any of the rocks thrown.
You are paid only if none of the marked numbers get hit. The following
is the Bet Against Payout table for a $1.00 Castle Keno ticket.
Spots Marked |
Payout ($) |
15 |
80 |
14 |
56 |
13 |
39 |
12 |
27 |
11 |
20 |
10 |
14 |
9 |
10 |
8 |
6 |
HIT ALL
The HIT ALL option can be played
with 2 to 7 Spots marked on the ticket. You are betting that all the
numbers you mark will be hit. You will be paid only if all the numbers
you marked are among the 20 hits on the wall. The following is the Hit
All Payout table for a $1.00 Castle Keno ticket.
Spots Marked |
Payout ($) |
7 |
28,000 |
6 |
5,600 |
5 |
1,150 |
4 |
240 |
3 |
48 |
2 |
12 |
HIGH ROLLER
The HIGH ROLLER option is enabled
once you mark at least one Spot on the Castle Keno ticket. HIGH
ROLLER is played almost like the normal BET
option, but the Payout is on a different schedule where you have to
Hit more Spots in order to get paid, but when you do Hit them the Payout
is greater. The following is the High Roller Payout table for a $1.00
Castle Keno ticket.
Mark
1 |
Hit |
Payout ($) |
1 |
2.80 |
|
Mark
2 |
Hit |
Payout ($) |
2 |
11.20 |
|
Mark
3 |
Hit |
Payout ($) |
3 |
40 |
2 |
0.80 |
|
Mark
4 |
Hit |
Payout ($) |
4 |
160 |
3 |
4 |
|
Mark
5 |
Hit |
Payout ($) |
5 |
680 |
4 |
10 |
3 |
1 |
|
Mark
6 |
Hit |
Payout ($) |
6 |
2,000 |
5 |
72 |
4 |
6.40 |
|
Mark
7 |
Hit |
Payout ($) |
7 |
6,000 |
6 |
280 |
5 |
24 |
4 |
1.60 |
|
Mark
8 |
Hit |
Payout ($) |
8 |
12,000 |
7 |
720 |
6 |
80 |
5 |
12 |
4 |
1 |
|
Mark
9 |
Hit |
Payout ($) |
9 |
20,000 |
8 |
3,200 |
7 |
240 |
6 |
32 |
5 |
7.20 |
|
Mark
10 |
Hit |
Payout ($) |
10 |
24,000 |
9 |
3,200 |
8 |
600 |
7 |
104 |
6 |
32 |
5 |
0.80 |
|
Mark
11 |
Hit |
Payout ($) |
11 |
24,000 |
10 |
12,000 |
9 |
1,000 |
8 |
100 |
7 |
60 |
6 |
17.60 |
|
Mark
12 |
Hit |
Payout ($) |
12 |
28,000 |
11 |
16,000 |
10 |
4,000 |
9 |
800 |
8 |
120 |
7 |
32 |
6 |
6.40 |
5 |
0 |
4 |
1 |
|
Mark
13 |
Hit |
Payout ($) |
13 |
28,000 |
12 |
20,000 |
11 |
12,000 |
10 |
2,000 |
9 |
600 |
8 |
80 |
7 |
16 |
6 |
1.60 |
|
Mark
14 |
Hit |
Payout ($) |
14 |
28,000 |
13 |
20,000 |
12 |
12,000 |
11 |
3,200 |
10 |
960 |
9 |
400 |
8 |
40 |
7 |
9.60 |
|
Mark
15 |
Hit |
Payout ($) |
15 |
32,000 |
14 |
28,000 |
13 |
24,000 |
12 |
20,000 |
11 |
2,400 |
10 |
440 |
9 |
120 |
8 |
28 |
7 |
7.20 |
|
TOP OR
BOTTOM
TOP OR BOTTOM is the only option
that is enabled before you mark the
ticket. You only need to place your bet to be able to use this option.
You are betting that the top or bottom half of the ticket will have
significantly fewer hits than the opposite half. You don�t mark any
spots, and you don�t need to choose the Top or the Bottom. You�re just
betting that there will be a large difference between the hits each
half gets.
The greater the difference, the bigger the payout. The following is
the Top or Bottom Payout table for a $1.00 Castle Keno ticket.
Hits on Top
or Bottom |
Hits on
Other Half |
Difference in Hits
between Halves |
Payout ($) |
7 |
13 |
6 |
1 |
6 |
14 |
8 |
4 |
5 |
15 |
10 |
10 |
4 |
16 |
12 |
40 |
3 |
17 |
14 |
200 |
2 |
18 |
16 |
600 |
1 |
19 |
18 |
4,000 |
0 |
20 |
20 |
10,000 |
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